Orange Tundra

'' ' Brains over brawn. ' ''

Orange Tundra is a variant of Nekro that is unlocked by reaching round ten in the Nightclub. It has two charges, heals a small amount and causes the player to teleport to enemies whilst berserk. Striking whilst berserk teleports the player to the nearest enemy, making it impossible to miss strikes if enemies are present.

Strategy
Orange Tundra is mainly effective as a berserk focused drug for less skilled players. This is due to its effect essentially removing the need for good positioning, as well as easily allowing the player to get good efficiency out of berserk, as well as making it safer to berserk since when used, enemies usually won't get a chance to retaliate due to the teleport punch being instant. Having said that, it is still a berserk focused drug with reduced healing, which punishes players for taking a lot of damage, which happens more often for newer players. On top of that it has another disadvantage of harvesting Nekro slower, which makes it even harder for new players to gather Nekro safely, as well as reducing potential healing and Nekro amounts even further.

Overall, despite the effect making berserk far easier to use efficiently, which mainly helps new players, all its disadvantages are especially grievous to those same players. This means it is highly inadvisable for a new player to use this drug solo, but also inadvisable for an experienced player to use, since they gain less benefit out of this drug, and would be better off with an additional berserk charge with Kremlin Colonel, or perhaps a stronger berserk with White Russian.

The only niche where it may be viable to use, is in co-operative play for a newer player to use in combination with someone who takes a good healing drug like Blue Lagoon. But even then, it is hard to justify especially with its draw speed disadvantage.

Trivia

 * The Orange Tundra is a cocktail consisting of vodka, kahlúa (coffee liqueur), creme Soda, and orange juice. It is traditionally poured over ice.