Rose Kennedy

'' ' Has a direct effect on the enemy's brain. ' ''

The Rose Kennedy is a variant of Nekro that is unlocked by reaching round ten in the Camp. It has two charges, heals a moderate amount, has the standard berserk effect and can temporarily control the minds of enemies if one presses the draw key whilst standing next to an enemy. Enemies under the effect of the Rose Kennedy will attack other enemies, but unaffected enemies will not target mind-controlled enemies (although, they can still hit them by accident). Using the special ability consumes one charge.

Strategy
This drug when used normally is weaker than the Kremlin Colonel in every way except in how fast you can heal. It maximum healing is still slightly lower, but is overall not too bad. The main disadvantage is how much more expensive it is to berserk with, as well as only being able to do so twice.

The reason you would pick it though is of course for its special effect when you inject an enemy, it turns them to your side for the price of one charge of Nekro. Normally, this is extremely gimmicky, and is no where near as valuable as healing or berserking since the ally will be unlikely to get much done, and will probably just die, in which case Bloody Mary is superior as it can take out large groups of enemies when used well. However, its real value comes from turning extremely powerful enemies, which usually means gun-wielding enemies to your side, which is really the only scenario in which this drug becomes viable.

Trivia

 * The Rose Kennedy is a cocktail consisting of vodka, club soda (unflavored carbonated water) and cranberry juice. Typically served with a wedge of lemon or lime.
 * This variant of Nekro is unable to affect Dogs.